My husband and I were on the road traveling through the South to see his side of the family over Thanksgiving. We left early Thursday morning and drove back late the following Tuesday.
Since before I started this blog, people have been telling me, "You really need to play The Longest Journey." And since I started this blog, people have been telling me, "You write about female characters, and gender issues in gaming? You really need to play The Longest Journey."
It's possibly my husband's all-time favorite game (well, maybe second to the Journeyman Project titles) so it was an obvious set-up for something we could play together: him introducing me to a cherished favorite. I knew I had played the very, very beginning introductory sequence before (with the egg) but I thought that was it -- I didn't remember playing anything farther.
So while we were on the road with the laptop, we finally had the chance to sit down with the game and start playing. And right at the beginning of Chapter One, when April wakes up in her room, I suddenly started remembering things.
I remembered playing a game -- something about a time-card, and a café, and a cheerful British lesbian to talk to, and a park with some metal bridges. And I most definitely remembered taking a rattling, littered subway. And the words, "Hey, did you ever play a game that had something about a time-card, and a subway?" were on my lips when Husband had April pick up a book, and take her time-card out of it.
"OH HOLY CRAP, I PLAYED THIS GAME!"
The good news is, I still didn't get very far the first time, before the copy I had got stolen. (And it was my ex-boyfriend's copy, that he was lending me, and I'm still very sorry it got stolen but at least thanks to GOG.com it's not out of print and irreplaceable anymore!) And we've gotten farther now, and I think I'm better-placed now to appreciate the game than I was five years ago.
It's wordy and dialogue-heavy (which tends to be more his thing than mine, despite me being the avid-reader half of this couple) but unlike many games, the dialogue is great, and plausible. And I look forward to meeting more of these characters. For now, we've left April wandering around the market and the docks by the temple, talking to people.