Phew. Been away from the blog longer than I meant... Not only was Your Critic traveling for the holidays, but she came back with a bug and spent a couple of days incoherent in bed with a fever.
Let's not do that again in 2011.
Instead, let's play new games in 2011! Here's a handful of titles I'm really looking forward to next year, in no particular order.
This was a triumph: Is there anyone out there who's not excited about Portal 2? The first one was a brilliant little package, matching skillful writing with solid design, and reached so many players that over 3 years after its release, the cake memes and Jonathan Coulton song are still staples of the fast-moving gamer culture.
I'm also excited that it comes specifically with co-op multiplayer. That's something harder to come by than it should be.
Nathan Drake: Okay, so thanks to GameFly this year I've discovered that I love the Uncharted games. Sure, the first one had so much racefail that even Yahtzee commented on it, and I'm not going to say that they are highbrow, serious things, but... damn, Nathan Drake is fun. It's just fun. You're playing a modern version of Indiana Jones, what's not to love? And at least the female characters hold up better than I expected. (Admittedly, I went into the first two games with extremely low expectations.)
The action setpieces in Uncharted 2 are exhilarating in the way of the best action movies, and keep pushing you along actively even when you do what the movies can't: die and respawn. So I'm eagerly looking forward to Uncharted 3 hitting our home late next year. Graphics are far down the line in importance for me (writing, gameplay, and design all come first) but it sure doesn't hurt that this is going to be a gorgeous, gorgeous game.
Murder can sometimes smell like honeysuckle: The film student in me is drooling over everything that's come out about LA Noire. The art and trailers remind me as much of Heavy Rain as of anything else, but this is Rockstar, the studio of GTA fame, putting out a modern heir to the tradition of the mystery adventure game, set in gorgeous art-deco Los Angeles. I'm fascinated by the art, by the tech, by the advances in the medium of gaming -- and by the game itself, for its story, 'cause I love me some noir films.
My only complaint here so far is that it doesn't look like it's getting a PC port, and that's really how I'd rather play it.
And now for something completely different: Everything else here is a sequel to something I've played. I never played the first two Deus Ex games, but after the trailer for Deus Ex: Human Revolution hit, I went and bought them on Steam, and I'm catching up!
It's worth noting here that I don't usually play Square Enix titles and I haven't played an Eidos game in a long time, and that the first-person shooter isn't my preferred genre-of-choice. But the entire aesthetic of this Blade Runner-meets-Snow Crash world is just too good for me to pass up. Plus, I can play this one on PC. ;)
Oldies and goodies: I love the genre of adventure games. My all-time favorite is still The Secret of Monkey Island and most of the games I've enjoyed best in the last decade still have some connection to mostly-dead (slightly-alive) tradition of point-and-click adventure games.
So imagine my surprise when "a game with no shooting, just clicking and problem-solving" is a surprising new thing. The game is Prominence, and I'm looking forward to it for standing out by being old-fashioned (and looking new).
And of course, there are loads of others. I already pre-ordered Mass Effect 3 for my husband as part of his Christmas present this year. And I'm guessing I'll get some New Vegas DLC, because that's how these things go. But the thing about being sick on the couch is that mainly right now? I'm playing old games on my DS, haha.
Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts
Wednesday, December 29, 2010
Thursday, November 11, 2010
Girls don't suck at consoles; *I* suck at consoles.
So, my husband and I play games together. It's a good way to be a gamer. At any given time, we'll each have a "me" game (or two, sometimes a handheld as well as a PC / console title) and a running "us" game that we play together.
Our most recent "us" game was Syberia, which I'd played before but never to the end, and we've started on Syberia II. (And I'll be writing about the character arc of Kate Walker soon, after I see where it finishes.) But in-between, the gods of GameFly sent us Uncharted: Drake's Fortune, and as I am unable to resist an Indiana-Jones-style adventure, it went from "his" game to "our" game right quick. And by "our" game, I mean, "he played it, and I made fun of everything and also occasionally spotted snipers for him."
See, here's the thing. Most modern offline games (particularly in the genres we enjoy) are not multiplayer in any sense (and if they do have a multiplayer mode, it's online and large). So a dedicated gaming team finds creative ways to share the play. With the God of War titles, our co-op strategy has me roaming through corridors killin' stuff and pullin' levers to see what happens, and has him doing boss fights and timed events. Why do we land on this particular division of labor?
My major failing as a console gamer is that I was not, in fact, a console-using gamer until late 2008. I'm a PC gamer. My parents couldn't and then wouldn't buy me an NES when I was a kid, so I didn't even beat Super Mario Brothers until I was 13 and bought a used one from a friend for $25 worth of my babysitting money. But we had a computer in the house since 1985, and from mazes to math games to Tetris, I was hooked. I methodically played through the adventure games of the 1990s and loved them, then started downloading text adventures through AOL and seeing what that had all been about.
So, the good news is that after the first year of us having a PS3 in the house, I managed to get the hang of both walking AND running using analog sticks. Later came jumping, when the two of us methodically played our way through the entire Metal Gear Solid series, with him on the controller and me providing the Mystery Science Theater 3000-style commentary. In MGS2, he repeatedly kept (unintentionally) throwing Raiden into a chasm, and smartass me took the controller and cleared the jump on my first try. Sure, we were robbed of the joy of throwing Raiden into a chasm, but I had just had my first successful PlayStation controller experience.
And then somehow, later, we ended up playing God of War (all of them). So how did my husband end up responsible for all the QuickTime events?
Well. Here's our living room TV:
(This is not why we land on this division of labor.)
My major failing as a console gamer is that I was not, in fact, a console-using gamer until late 2008. I'm a PC gamer. My parents couldn't and then wouldn't buy me an NES when I was a kid, so I didn't even beat Super Mario Brothers until I was 13 and bought a used one from a friend for $25 worth of my babysitting money. But we had a computer in the house since 1985, and from mazes to math games to Tetris, I was hooked. I methodically played through the adventure games of the 1990s and loved them, then started downloading text adventures through AOL and seeing what that had all been about.
So, the good news is that after the first year of us having a PS3 in the house, I managed to get the hang of both walking AND running using analog sticks. Later came jumping, when the two of us methodically played our way through the entire Metal Gear Solid series, with him on the controller and me providing the Mystery Science Theater 3000-style commentary. In MGS2, he repeatedly kept (unintentionally) throwing Raiden into a chasm, and smartass me took the controller and cleared the jump on my first try. Sure, we were robbed of the joy of throwing Raiden into a chasm, but I had just had my first successful PlayStation controller experience.
And then somehow, later, we ended up playing God of War (all of them). So how did my husband end up responsible for all the QuickTime events?
Well. Here's our living room TV:
Nice TV. Husband was going through the special features of Uncharted at the time. But wait -- what's that right above the TV?
This is the open-book monument to my shame. Because in my head, the square is on top, and the circle is god-knows-where, and by the time I've figured it out, the event is over, the boss has eaten me, and I have to start all over again with that damn sea serpent.
So. We each play to our strengths! I can solve puzzles, I can mash buttons, he can tolerate endless dialogue, and he... knows which button x is.
I swear, I'll get there someday.
Maybe.
Or maybe I'll just be using WASD to get through my next game. Yeah, that sounds like a better plan.
------------------------------------------------
And finally: between the time I started this post and finally remembered to take the SD card out of my camera and finish it, a pair of Gamasutra articles have come to my attention. Playing games with your significant other and its part two are an interesting look at partners' gaming. And I also enjoyed this post at Spectacle Rock, from earlier this year, lamenting the lack of good couples' co-op titles.
Subscribe to:
Posts (Atom)

